Beschreibung Sikora, D: Business and Production: A GameDev.net Collectio: A Gamedev.Net Collection. Welcome to "Business and Production for Games: A GameDev.net Collection," the first in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game business and production articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone running or considering running their own game company. You'll learn how to approach your new business venture as a professional, discover how to make the most of limited resources, benefit from expert marketing advice, explore how to develop efficient production processes, and consider the importance of intellectual property, sales, and team leadership. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, "Business and Production for Games: A GameDev.net Collection" captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.
Sikora, D: Business and Production: A GameDev ~ Sikora, D: Business and Production: A GameDev Collectio: A Gamedev.Net Collection / Hattan, John, Sikora, Drew / ISBN: 9781598638097 / Kostenloser Versand für .
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The Getting Started Guide to Game - gamedev ~ Therefore there are many other tools and products you will need to collect before creating your game. Let's briefly discuss some of these. Compilers. Let's take a brief moment to discuss 'C/C++' compilers. You'll remember C/C++ is the dominant language of game development. C however, unlike VB and Delphi, has many different implementations to choose from. Here is a run down with the pro's and .
How a free demo got our game funded - GameDev ~ In order to download the Nimbatus demo, people needed to head over to our website and enter their email address. Within a few minutes, they received an automated email, including a download link for the demo. We used Mailchimp for this process. We also added a big pop up in the demo to inform players about the Kickstarter.
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