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    Designing Wargames - Introduction (Studies in Game Design Book 5) (English Edition)

    Beschreibung Designing Wargames - Introduction (Studies in Game Design Book 5) (English Edition). Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study.Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content. To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail. A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text. Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.



    Buch Designing Wargames - Introduction (Studies in Game Design Book 5) (English Edition) PDF ePub

    Designing Wargames - Introduction (Studies in Game Design ~ Designing Wargames - Introduction (Studies in Game Design Book 5) - Kindle edition by Phillies, George. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Designing Wargames - Introduction (Studies in Game Design Book 5).

    Designing Wargames - Introduction (Studies in Game Design ~ This book focuses on the design of recreational board wargames, rather than wargames that are used in the military. Because it is a textbook, Phillies discusses all the things that one needs to take into account in designing such games in all the detail one could want. The primary example of a board wargame in the book is the Avalon Hill classic Stalingrad (about which game Phillies has .

    Designing Wargames: Introduction eBook by George Phillies ~ Designing Wargames: Introduction. by George Phillies. Studies in Game Design (Book 5) Share your thoughts Complete your review. Tell readers what you thought by rating and reviewing this book. Rate it * You Rated it *

    Smashwords – Designing Wargames - Introduction – a book by ~ Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames speaks to board and computer game designers, board game players, and designers of serious war games for historical and military study. George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment, with lectures visible on YouTube.

    Designing Modern Strategy Games (Studies in Game Design ~ Designing Modern Strategy Games (Studies in Game Design Book 1) - Kindle edition by Phillies, George, Vasel, Tom, Taylor, Jeremy. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Designing Modern Strategy Games (Studies in Game Design Book 1).

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    Wargame Developments Handbook ~ Introduction The purpose of the Wargame Developments Handbook is to educate and inform its readers about what WD stands for and what sort of things it does. Most of this handbook is taken up with a list of definitions of the various styles, mechanisms, and concepts of play that members of WD have used in games over the years. The idea is to provide the reader with a handbook of ideas and .

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    Wargaming Books - Goodreads ~ Books shelved as wargaming: The Art of Wargaming: A Guide for Professionals and Hobbyists by Peter Perla, Simulating War:Studying Conflict through Simula.

    Designing Computer Games - StrategyPage ~ Computer Wargame Design Tips for the Military Designer; Wargames on computer have had a mixed record. The "media" (the computer) is substantially different than the paper and cardboard used in manual games. What works on paper does not always work so well on the computer. The computer has capabilities that are often not exploited in computerized wargames. Those wargames that do tend to .

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    Designing Board Wargames - YouTube ~ Based on my book Designing Wargames - Introduction, now available on Smashwords and Kindle, this playlist introduces the play and design of hex-and-counter board wargames.

    The Complete Book of Wargames - Wikipedia ~ The Complete Book of Wargames by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents. This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: Can .

    The Complete Wargames Handbook: How to Play, Design, and ~ This book is a very systematic and comprehensive approach to board wargames. It even contains a simple and easy-to-play introductory game. I love the euphoria the author casts on his subject. Unfortunately, the book is more than 20 years old. While the plain facts about then existing games are still valid, most of his previsions about the development of wargaming and future real-world .

    Alice – Tell Stories. Build Games. Learn to Program. ~ In Alice you can easily build interactive elements for game programs and explore the art of game design. Learn to Program . The easy to use drag and drop interface makes programming easy and can even help you transition to a text based language. Alice is an innovative block-based programming environment that makes it easy to create animations, build interactive narratives, or program simple .

    Fundamentals of Game Design (eBook, PDF) - bücher ~ Ernest Adams (Normandy, U.K.) is an independent game designer, writer, and teacher. He has worked in the game industry for 20 years. Ernest was most recently employed as a lead designer at Bullfrog Productions on the Dungeon Keeper series, and for several years before that he was the audio/video producer on the Madden NFL Football product line for Electronic Arts.

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    Favorite Wargaming Rules & Books / WargamingMiniatures ~ These are some of the best wargaming rules and books that we know of. We’re familiar with them and can help you decide which ones you might like. • Photos: Click links below for photos. The photos will open in a new tab. Rules & Books. BK200: The Age of Gunpowder: Fun, fast-play rules for wargaming in the Age of Discovery: English Civil War, Thirty Years' War, the New World, the Ottoman .

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    Game Design Studium: Hochschulen, Inhalte, Berufschancen ~ Im Game Design Studium erwirbst Du vielfältige Kompetenzen aus den Bereichen Informatik, Medientechnik und Mediendesign. Die Hochschulen vermitteln in Lernmodulen neben den Grundlagen der Informatik auch fachspezifische Inhalte, wie Spielentwicklung und Leveldesign, Technik von Computerspielen und Grafikprogrammierung.

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    Business Wargaming - GBV ~ Applications of Business Wargaming Introduction IX xi xiii 1 5 7 10 16 18 21 21 23 25 26 29 29 32 33 37 39. BUSINESS WARGAMING Chapter 4 Strategy Testing 41 Why Strategy Testing? 41 Case Study: Alliance Strategy for Airlines 43 Case Study: 3G Mobile Data Market Entry 48 In a Nutshell: Business Wargaming in the Swiss General Staff College 54 Chapter 5 Crisis Response Preparation 57 Implications .