Beschreibung Kismet Score Sheet Book: 100 Large Score Sheets For Scorekeeping | Kismet Dice Game Large Print Size Personal Record Keeper Book (Kismet Score Pads, Band 12). Love Playing Kismet Dice Game?If so, this book is for you! We create this wonderful Score Sheet Book for you to keep track of your scores while playing Kismet Dice Game.Kismet Score Sheet Book Features: 120 Kismet score sheets record inside Unique Matte Cover Large size 8.5" x 11” beautiful white paper pages Makes great gifts for yourself or Kismet Dice Game Lovers Made in USA Scroll Up and Click Buy Now!The modern game of yacht. A classic from 1964, Kismet is high energy, fast-paced dice game that pits chance against strategy. Players roll any or all dice one, two, or three times attempting to obtain dice combinations fitting a scoring category. Players fill 15 scoring boxes and add bonuses for a total score. The player with the highest total score wins the game. As in similar dice games, players take turns rolling five dice. Each player can take up to three rolls per turn. On the second and third rolls, the player may hold back dice from the previous rolls to create better scoring combinations. At the end of the third roll, the player must enter a score into an open field on their scorecard. If the player cannot use their third roll in any scorecard field, they must enter a zero into an open field. Each player keeps a running tally of their rolls on a scorecard. The scorecard is laid out in two sections, the Basic Section and the Kismet Section. Similar to Yahtzee. The difference in this game is that the die faces have three different colors. Five new ways to score are presented such as flush, full house (same color) and others.How Scoring WorksScoring works with two sections. First, there is a Basic section. A player can write in a score based on the numbers that one rolls and the number of dice that match up. For instance, if a player has three 5s then that player can write in 15 into the Fives section. Meanwhile, a player with two 6s can write in 12 into the Sixes. A player who gets 63 or more points will get a bonus: Players with 63 to 70 points will get 35 bonus points. Players with 71 to 77 points will get 55 points. Those with 78 or more points will get 75 more points.The Kismet section is the second section and will entail different possible combinations: A two pair of dice of the same color, particularly a 1-1-6-6, 2-2-5-5 or 3-3-4-4, will be worth the sum of the dice in the game. Three of a kind entails three of the same number in a roll and will be worth the sum of the dice. A straight entails 30 points for five consecutive numbers. A flush where the dice are of the same color will be 35 points. A full house with three of the same number and two of another number will be worth the sum of the dice plus 15 points. A full house with the dice having the same color is good for the sum of the dice plus 20 points. Four of a kind features four of the same number and is good for the sum of the dice and 25 bonus points. A Yarborough is a combination of all the dice in a game and will be worth the sum of those dice. A Kismet will have the dice of the same number. This is worth the sum of the dice and 50 points.Grab this book for yourself or a friend today and keep a record of all Kismet scores!